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The valve wizard
The valve wizard












While Wonderware' Situational Awareness Library is very useful, there are many configuration options and in my case, since I was not using System Platform, these objects required a lot of time to set up in the project. I particularly like the Situational Awareness Library because it designed with the High Performance HMI Handbook principles in mind. The High Performance HMI Handbook is another in-depth topic in itself, but the main benefits of to employing these principles are that it was designed with years of the operator and human factor considerations like the density of data on HMI screens, colors that draw attention or sometimes even distract. Wonderware ArchestrA Symbol Library includes many standard objects which can be used to link to PLC tags and is great for out of the box objects. Like my other blog, this development had a standard Rockwell Add On Instructions (AOIs) PLC component in order to represent each of these devices. This application required standard objects like valves and pumps for which I created reusable objects. When I understood how to use them well, these features really took my objects to the next level.

the valve wizard

In this blog, I will highlight a few features that have been particularly useful. If you are completely new to creating ArchestrA Symbols, I recommend referring to the ArchestrA Graphics User's Guide to get a full understanding of what is possible. There are a lot of really great features built into the ArchestrA Symbol Editor IDE. That being said, there were some higher level tools I needed to employ that allowed my development to be more efficient since I did not have all of the features of System Platform at my disposal. In my case, using them for InTouch Modern helped me transform a legacy project from the early 2000s to a user-friendly, data-rich HMI application, without the full price of System Platform.

the valve wizard

Wonderware ArchestrA Graphics can be used in Wonderware System Platform or embedded into InTouch Modern Application screens. Since this recent project required similar development, but in the Wonderware environment, I thought I'd demonstrate here some similar tips to help you make your own powerful objects. In a previous blog Rockwell FactoryTalk Studio Basics: Global Objects and Tag Substitution, I demonstrated how to make reusable objects in Rockwell FactoryTalk Studio. This particular application used Wonderware InTouch Modern 17.1. In a recent project, I found myself having to create standard devices for Wonderware ArchestrA Objects.














The valve wizard